T

he Enterprise is to engage in war gaming exercise with a master strategist, Sirna Kolrami, on board. As part of the exercise, Riker will command an old vessel, the USS Hathaway, and act as the 'enemy'. Riker takes along Laforge, Worf, Wesley Cusher and several others as his crew and their first task is to get the vessel operational. Kolrami is supremely confident and arrogant, convinced that his superior skills will result in an easy victory over Riker. When they are attacked by the Ferengi who want the Hathaway as their prize, Picard and the crew stage a clever deception.

Résumé de IMDb.com



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